Category Archives: comic books

The Politics of Art and Artist: Tom King’s Rorschach

Politicians and political pundits in the U.S. routinely debate whether or not the American public is center-right or center-left in their political and ideological grounding. However, a more important and ultimately consequential reality is that the American public is incredibly politically naive.

At the core of that lack of sophistication is the failure to distinguish between “political” and “partisan”—the former being an unavoidable reality of human interaction and the latter being the mechanical workings of the political system that is essentially the Republican/Democratic binary.

While not a new phenomenon, the Trump era has highlighted the jumbled ideological and political sensibilities of the American public, well portrayed in the fading debate around former NFL quarterback Colin Kaepernick kneeling during the National Anthem.

The media became enamored with the vocal segment of the public that demanded professional athletes “shut up and just play ball.” Of course, the outcry for no politics in sports came from the same people demanding that athletes conform to so-called proper behavior during the National Anthem, the playing of which at a sport event is a form of political speech and a political decision by the NFL.

In the U.S., the call for “no politics” actually means a demand for “my politics only” so “other people’s politics” is the only “politics” being condemned.

Trumpublicans of 2021, in fact, simultaneously criticize (and mischaracterize) “cancel culture” and demand that certain elements of thought be, well, canceled—such as Critical Race Theory and the right’s (again, mischaracterized) demonizing of “woke” culture.

In the fall of 2021, NFL fans are once again confronted with politics, this time in the person of Aaron Rodgers, quarterback of the Green Bay Packers. Rodgers sits in debates about the best quarterback ever, but he also has enjoyed a life of celebrity, dating famous actresses and briefly being touted as the next host of Jeopardy (based in part on his cultivating an image as “smart”).

A positive Covid test, however, has now tarnished Rodgers’s Golden-Boy whiteness, exposing him to be a Joe Rogan conspiracy theorist and all-around, self-absorbed know-nothing.

What is important here is that while Rodgers is the exact same person he was a year ago, many fans are now rejecting being a fan of his because his ideology, his politics, has been unmasked (literally and figuratively).

The literary world had a similar conflict about the same time with Margaret Atwood, who appears to have slipped over to the J.K. Rowling world of transphobia (or at least inexcusable ignorance about and insensitivity toward trans people).

At its core, these situations are an enduring problem: What do we do when as consumers of entertainment, the ideology and politics of the entertainer and/or the entertainment (sports, film, novels, etc.) conflict with our own?

From Watchmen to Rorschach: “No, Not Once. There Was No Politics”

As a comic book reader and collector from the 1970s, I returned to collecting just before the series WandaVision stormed pop culture. I had been a fan of Vision in my teen years, and the series, I thought, was brilliant.

But it also led me to finding, late to the party, some of the wonderful work with the character Vision since I was away from comic books—notably Tom King’s Vision (2016, vol. 2). With King’s work, I now have a habit of missing the boat since, as a Marvel collector, I just bought and read King’s Rorschach (2020-2021), a continuation of the Watchmen universe created by Alan Moore and Dave Gibbons, and then reignited by the Watchmen series (HBO).

In a preview of the series, Matthew Jackson shares King’s recognition of the essence of the sequel to Moore’s Watchmen:

“[Moore] gave us the notes to talk about our current moment, and so I wanted to play in that sandbox to talk about this,” King said. “It’s a very political work. It tries to be revolutionary the way Watchmen tried to be revolutionary.”

TOM KING BREAKS DOWN HIS ‘VERY POLITICAL’ RORSCHACH BOOK’S PHILOSOPHICAL INFLUENCES

King also explains that he and artist Jorge Fornes maintain canon of Watchmen but frame this meta-narrative (like Watchmen, a super hero narrative about super hero narratives and the recurring question of vigilantism) as “film noir — to create a kind of hardboiled mystery story in the middle of the Watchmen universe.”

King’s re-envisioning of Rorschach, however, includes, like in Moore’s work, Steve Ditko (co-creator of Spider-Man), but shifts the ideological grounding from Ayn Rand (Ditko’s inspiration) to “‘Hannah Arendt, who is a different philosopher, Ayn Rand’s contemporary, another Jewish immigrant from Germany, but on the left, not on the right, who was obsessed with the concept of citizenship.'”

Both Moore and King offer “very political work,” work that is well crafted with other creators (artists, colorists, letterers), but it is a mistake to discount or reduce that work for attempting to promote a specific partisan politics; instead, I think King is asking readers to consider just what is political—or to understand that everything is political while also swimming in a partisan political reality that can be corrupt on both the left and the right:

The central detective, above on the left, is faced with a planned but foiled assassination during the presidential election between the liberal 4-time incumbent Redford and the conservative challenger Turley, calling for a conservative revolution and target of the assassination.

But as the first panel above shows, even those inside the workings of the plot seem to be unable to see politics at work: “No, not once. There was no politics.”

The Reader, the Writer, and the Text

The assassination plot belongs to “Wil Myerson, a stand-in for Steve Ditko that creates the Question-esque character, the Citizen, who expresses Arendt’s views rather than Rand’s,” explains Steve Baxi, and a young woman sharp-shooter called The Kid.

Despite the admitted political nature of this series, I agree with Baxi’s defense of the series:

[S]ome critics reject the series as a dangerous both-side-ism that creates a problem out of fake left-wing extremism in the context of a real life right wing insurgency.

This reaction, I think, has made it difficult to see the rich work being done by King, Fornés, Stewart and Cowles on this series which examines not only the origins of fascist thought, but the ups and downs of Arendt’s own work. This is not a series that feels like a sequel to Watchmen outside the setting, and instead tells a story that is influenced deeply by the current political climate, taking in the past in a manner akin to what Arendt called Pearl Diving

Watchmen Two-in-One: Hannah Arendt and Rorschach (2020) – Part One

Briefly, I want to conclude here by arguing that the problem is not whether or not a work or an artist is political, or even if that work or artist has a blunt political agenda, but the consequences of how readers respond—and why the politics of the reader is where the real problem lies.

Drawing on Baxi’s explication of the use of Arendt in Rorschach and Lousie Rosenblatt‘s view of how meaning is created from text (the interaction of the reader, the writer, and the text), I think we can confront how literalist conservatives and critical progressives respond differently (and predictably) to any text.

Baxi notes that Arendt’s work fits well into the Trump era, overlapping with Rorschach:

For Arendt, the foundational question of philosophy was “Is there a way of thinking that is not tyrannical?” Indeed everything from training with Heidegger and Jaspers, up to her rejection of Adorno and Critical Theory comes back to a philosophical thinking that richly interrogates our ability to understand and to imagine the world from the perspective of another.

…the problem with Eichmann, and fascists in general, is a failure to think….This capacity for thought is what Arendt’s work focused on, using concepts like storytelling to explain how our ability to think ties into our ability to have empathy, freedom, and sound political judgment.

Watchmen Two-in-One: Hannah Arendt and Rorschach (2020) – Part One

Like Moore, King likely has a political leaning that can be viewed on the left/right spectrum, but ultimately, King is making a narrative case for “[t]his capacity for thought” and “our ability to have empathy, freedom, and sound political judgment.”

In Moore’s original Watchmen, Baxi adds:

…Rorschach was a riff on the Question, and largely a joke Alan Moore was making about Steve Ditko qua Ayn Rand’s objectivism taken to its furthest possible extreme….Regardless of the reasons why, Moore’s presentation of the objectivist, moral absolutist became less a joke and more a serious position of its readers….

The critique of course is that such extreme devotion to an abstract good is ultimately self-contradictory and absurd, as Rorschach’s methods do not play by the same rules as his self-righteousness. While this nuance is clear in the text of the series, it’s also perfectly understandable that some might read Rorschach and find him aspirational. Correct or not, there is an ideology of Rorschach that does see him as good, as right, as the hero we might need.

Watchmen Two-in-One: Hannah Arendt and Rorschach (2020) – Part One

Ayn Rand fits into this perfectly since as a philosopher and a novelist, Rand is nearly universally rejected in the fields of philosophy and literature, but a favorite of naive readers, often adolescents and literalist conservatives/libertarians. In short, many fans of Rand’s novels read them as if they are “how to” manuals, and not texts to be interrogated.

Critical readers handed any text tend toward challenging the text and messages, and often fall closer to Arendt’s ideal (similar to Myerson’s The Citizen).

The legacy of Trump includes organized attacks on K-12 and higher education, focusing on controlling what students are exposed to. Those attacks represent the conservative misunderstanding about the political power of texts and knowledge.

In short, there is politics in any artist, in every text, and in every reader; that political dynamic is unavoidable.

King’s version of Rorschach clearly argues that partisan/ideological fanaticism, regardless of being from the left or right, is corrupt and dangerous; there are many bodies left on the ground in the series.

Neither Moore nor King offers a neat political or partisan solution as they remain in an enduring question at the heart of super hero narratives, as King explains:

“Instead of constructing Rorschach from a Randian point of view, if we construct him from an Arendt point of view, how does that change our conception of superheroes, and our conception of vigilantism? If we go from the idea of ‘it’s obviously bad to kill people without trials’ to ‘Is it bad to kill Nazis without trials?’ it makes a different moral universe and [asks] different moral questions, or at least the same questions but, you know, turning the ball on its side so you can see it from a different angle.”

TOM KING BREAKS DOWN HIS ‘VERY POLITICAL’ RORSCHACH BOOK’S PHILOSOPHICAL INFLUENCES

The politics of the audience confronts us, and the larger question, maybe the largest, is about the potential in that audience to be the sort of human Arendt (and likely Moore and King) envisioned.


See Also

Watchmen Two-In-One: Hannah Arendt and Rorschach (2020) – Part Two, Steve Baxi

A Collector’s Dilemma: Navigating Comic Book Universes over the Decades

Recently, my partner began doing artwork on an iPad, and one afternoon, I returned to one of my passions as a teenager, drawing super heroes:

After Gil Kane’s cover of Daredevil and Black Widow v1 issue 97

Over the past year, facing as I am creeping into my 60s, I have also returned to collecting comic books, focusing on Daredevil and now Black Widow. Collecting, reading, and drawing from comic books were central to my teenage life from about 1975 through the early 1980s.

Diagnosed with scoliosis in the summer of 1975, just before entering ninth grade, I took solace in those comic books as I struggled against not only the usual terrors of adolescence but also the specter of living life in a clunky body brace throughout high school.

The brace was incredibly uncomfortable, and standing at the long bar separating our kitchen and living room was an ideal place for me to draw from the growing number of Marvel comics I was buying each week.

Collecting comics in the 1970s was a real nerd-life, but it looked much different than now. I visited two pharmacies and one convenience store on comic book release day, carefully sorting through spinner racks. Eventually I had paper catalogues of the books I owned in a 3-ring binder.

Back issues were also a real challenge, but I scoured the for-sale section of the print newspaper and found comic book sellers in the ads of the Marvel comics I collected. Once, my father even took me to a comic book convention in Atlanta.

But in many ways, the 1970s were a very naive time, much simpler and incredibly problematic.

Even then, as I note in my full-length examination of comic books, Marvel seemed overly focused on new readers; comic book publishers know where their money is made—the foundational and enduring characters—and cannot resist returning over and over to their origin stories.

Adulthood interfered with my collecting, and in one of the worst decisions of my life, I sold my 7000-book Marvel collection to help make a downpayment on a townhouse. I squirreled away my full run of Howard the Duck (volume 1), but all the other magical runs—Conan, Spider-Man, Daredevil, X-Men, etc.—were handed over to a comic book store in Charlotte, NC, so that I could properly adult.

After the Frank Miller reboot of Batman and the first Batman films with Michael Keaton, I dipped my toes back into collecting briefly because several of my high school students were collectors. However, since the early 1980s, I really had mostly abandoned the comic book world.

One of the great pleasures of my career shift in 2002—from high school English teacher for 18 years to college professor, 20 years and counting—was starting to write and publish comic book scholarship, and later, often blogging about comic books.

A couple summers ago, I made a huge change in my life, and with turning 60, I decided to allow myself my pleasures, even if they seemed childlike, childish. With the encouragement of my partner, then, I returned to actively collecting comics, and moved my collection into our apartment (from my office).

Even though I have much more disposable income at 60 than I (or my working-class parents) did as a teen, I recommitted to collecting with parameters of spending less than a few dollars per book (maybe $10 or $12 from time to time) even though I was targeting the 620+ issue run of Daredevil—to which I have added the much smaller run for Black Widow (after noticing a recent issue had a legacy numbering of 50).

From the naive and simpler 1970s until the 2020s, huge changes have occurred in comic books—the multiple reboots, the rise of the film adaptations, and the nearly fatal collapse of over-saturation in the 1990s.

But for me, a comic book lover and collector reconnecting with the super hero world, I find the constant renumbering and rebooting maddening.

The quest for complete runs is a nightmare of Dante’s Inferno proportion.

It took some tedious work, but Wikipedia and the Marvel database at Fandom allowed me to map out on my Notes app the 6 volumes of Daredevil and the (ridiculous) 8 volumes of Black Widow.

As I flip through back issues at the 2 or 3 local comic book stores, I have the Notes app open and typically have to click a Fandom link to make sure I am buying a book I need since Marvel provides precious little information for collectors on the covers (currently, however, most do have legacy numbering).

I find the reboots and renumbering some of the worst decisions made by comic book publishers, notably DC and Marvel. Again, these behaviors prioritize new readers, and leave life-long fans and collectors behind. Yes, I am well aware that comic books are a business and the market drives a great deal of what happens in the pages of my favorite titles.

It is maddening none the less.

A perfect example is Black Widow. I jumped into volume 8 of Black Widow, a wonderful run written by Kelly Thompson and drawn beautifully by Elena Casagrande and Rafael De Latorre (and others).

When I noticed that issue 10 of volume 8 was legacy number 50, I was motivated to collect the entire run of Black Widow, a seemingly doable project.

I turned again to Wikipedia and Fandom, constructing another outline on my Notes App. However, I soon noticed that if I collected every issues of the identified 8 volumes, I would own far more than 50 issues.

What gives?

I reached out on Twitter and searched frantically on Google—but finding a clarification for how Marvel determined legacy numbering, and why Black Widow has 8 volumes with conflicting total issue numbering, was nearly impossible.

It seems, according to Fandom, that Marvel counts only volumes 3, 4, 5, 6, and 8 in the legacy numbering—another maddening layer to collecting in 2021.

And this is just Black Widow, a relatively fringe character in print comics (although her status appeared to be much greater in the MCU); when I grabbed some recent Spider-Man issues (prompted by noticing Thompson writing there also), I am even more frustrated by the layers and layers of reboots and alternate universes.

Where, o where, is Spider-Man of my teen years?

I don’t want to be the old man shouting for kids to get off my lawn; I do want to stay reconnected with Daredevil and Black Widow, along with other loved characters such as Wolverine and X-Men.

But I must admit, Marvel isn’t making it easy, and I am not even sure they care.

Black Widow: Underestimating and Hypersexualizing Women in the Marvel Universe

As a teen I had two experiences that have shaped my entire life, being diagnosed with scoliosis (resulting in wearing a full-body brace throughout high school) and subsequently falling in love with comic books and science fiction.

This was the 1970s, and I was captivated by a much different Marvel Universe than people recognize now with the rise of the MCU.

As a comic book collector and fan of superhero comics, I was drawn to Spider-Man (of course), but I also developed an affinity for so-called second-tier characters and sidekicks.

One of my favorite characters was the Falcon, who shared the cover title with Captain America starting with issue 134 and lasting until issue 222:

The most enduring characters, however, were Daredevil and Black Widow, who co-titled Daredevil from issue 92 until issue 107:

In the MCU era, Black Widow is associated with the Avengers, but for me, the connection is Daredevil.

Also, in the MCU, Black Widow has suffered a double death—her character killed off (and then given an after-the-fact solo film), and the high-profile actor playing the role, Scarlett Johansson, breaking ties with Disney and Marvel.

The end of the Johansson/Black Widow run in the MCU often contrasts with the jumbled ways Marvel has handled Black Widow in the comic books (see below where Black Widow has had 8 volumes, often running only 3 issues, with a total of 50 issues and running) beginning with her introduction in 1964.

But there is one significant similarity, identified by Johansson in an article for Salon:

All of that is related to that move away from the kind of hyper-sexualization of this character and, I mean, you look back at ‘Iron Man 2’ and while it was really fun and had a lot of great moments in it, the character is so sexualized, you know? Really talked about like she’s a piece of something, like a possession or a thing or whatever — like a piece of ass, really. And Tony even refers to her as something like that at one point.

Scarlett Johansson says Black Widow was hypersexualized when first entering the MCU

Consider as one extreme case, the MAX series from 2002:

But this reductive hypersexualization goes back to the 1960s and 1970s as well, with the artwork of Gene Colan:

Brown confronts that hypersexualization and exoticizing marginalized (by race and/or gender) characters are standard practices in superhero comics:

Black women in the media, especially within the superhero genre, are still constructed as exotic sexual spectacles, as erotic racial “Others.”… Female superheroines…are primarily depicted as scantily clad and erotically posed fetish objects. (pp. 134, 135)

Black Comics: Politics of Race and Representation

Black Widow, although white, fits into the pattern of hypersexuality and othering as exotic (her Russian and mysterious as well as isolated background). Brown’s recognition that female superheroes are often reduced to “purely symbolic images,” especially noting “the way that superheroines are portrayed as sexual objects on comic book covers” (p. 144):

“[T]he superhero genre of comic books continues to reply heavily on stereotypes of all kinds,” Brown concludes—and throughout her solo career in Marvel comics, Black Widow represents the irony found directly in a central motif of her characterization:

“But like most men, in the end,” Natalia Romanova observes, “he underestimates me.”

Throughout her years in the print Marvel Universe, Black Widow has far too often been underestimated by the (mostly) men who write her story and draw her life into action—men hypersexualizing and Othering her along the way.

There is another layer to these problems, however, since there have been and currently are powerful and far less problematic versions of Black Widow along the way; regardless of the quality, it seems, of how creative teams deal with Black Widow, the Men (the Industry) continue to underestimate, and fail the character.

The current run, volume 8, has been a stellar and beautiful rendering of Black Widow, not surprisingly in the hands of women—Kelly Thompson (writer), Elena Casagrande (artist), and others:

Black Widow v8 issue 5 (cover artist: Adam Hughes)

There remains a noir quality to this version of Black Widow, and certainly, Black Widow continues to be sexual and physically compelling. But the rich humanity and complexity of being Black Widow / Natalie Grey (Natasha Romanoff) is more fully realized in this volume, often to critical acclaim.

With the track record behind the character of Black Widow, time will ultimately tell if Marvel and superhero comics can finally stop underestimating this character, can allow the full and complex humanity to exist beyond the reductive hypersexualizing.

Black Widow represents that too many have failed superhero comics even though comic book universes allow a nearly endless opportunity to imagine and reimagine again and again.

Doing it right, I believe in that too.


Sources

Jeffrey A. Brown, “Panthers and Vixens: Black Superheroines, Sexuality, and Stereotypes in Contemporary Comic Books,” in Black Comics: Politics of Race and Representation, ed. Sheena C. Howard and Ronald L. Jackson II (New York: Bloomsbury Academic, 2013).

Appendix: Black Widow Comics, an Overview

Black Widow

Vol. 1 (1999) – Grayson, Jones “Itsy-Bitsy Spider”

Vol. 2 (2001) – Grayson, Rucka, Hampton

Graphic Novels V1-2:

Black Widow MAX (2002) – Rucka

Vol. 3 (2004-2005) – Morgan, Sienkiewicz, Parlov

Graphic Novel V3:

Vol. 4 (2010-2011) – Liu, Acuna, Swierczynski, Garcia

Graphic Novel V4:

Vol. 5 (2014-2015) – Edmondson, Noto

Graphic Novel V5:

Vol. 6 (2016-2017) – Waid, Samnee

Graphic Novel V6:

Vol. 7 (2019) – Soska, Armentaro

Graphic Novel V7:

Web of Black Widow (2019-2020) – Houser, Mooney

Graphic Novel:

Vol. 8 (2020- ) – Thompson, Casagrande, De Latorre

Graphic Novel V8:

Black Widow by Kelly Thompson Vol. 1: The Ties That Bind

Reading as Comprehension and Engagement: On the Limitations of Decoding

About a year ago, a friend and I introduced my grandchildren to gaming; soon after I bought them a Nintendo Switch.

My granddaughter, Skylar, was immediately drawn to Animal Crossing because she loved that the game allows players to visit each other’s world. But the game also requires a great deal of reading so her initial experiences meant she had to play with someone who could read with comprehension to help and guide her.

Today, Skylar is starting second grade.

Happy for day 1 of grade 2.

Recently, when Skylar was visiting, she immediately wanted to play Animal Crossing with my friend. As they played, Skylar was reading aloud incredibly well, only occasionally stumbling over words that would typically be classified as “above her grade level” (a concept I reject).

Despite Skylar’s ability to decode with speed and accuracy, we noticed something really important.

After reading through the text, Skylar would pause and ask my friend what she was supposed to do. Of course, the text in the game is designed to guide what the player does so my friend patiently explained that Skylar needed to re-read but pay attention to meaning (comprehension).

With that guidance and attention to the need to decode with comprehension and purpose, Skylar began to play the game with more agency (a few days later, she Facetimed my friend to continue having someone to mentor and guide her; in other words, she didn’t magically become an independent reader).

Skylar is 7 years old, my grandson, Brees, is 4 (about to turn 5 in a few weeks).

Watching them navigate gaming as well as learning to read is fascinating for several reasons.

First, Skylar clearly prefers communal gaming. Even as she is developing the ability to read with comprehension and engagement independently, she desperately wants to play the game with someone else.

Brees, who has chosen Minecraft [1] as his go-to gaming, is a solitary gamer. While they were over for a pool day, Brees took a break and happily lay on a lounge chair playing Minecraft on his iPad.

Minecraft mania extends to Lego as well.

Second, Skylar’s gaming and reading journey dramatically reveals the limitations of decoding—notably the danger of assuming that proficiency at reading aloud (words pronounced quickly and clearly) results in comprehension and engagement.

Here I want to stress that without Animal Crossing and an expert mentor (both at the game and reading), Skylar could well have remained at the level of “going through the motions” of reading aloud.

She didn’t hesitate to re-read and work toward comprehension so that she could fully engage in the game.

In other words, literacy is ultimately about autonomy, but it is also a profoundly important aspect of community.

During the Facetime session, Skylar was seeking a mentor to confirm the decisions she was making. Even though she was decoding with comprehension, she kept asking for confirmation that she was navigating the game the right way (or more accurately, a right way).

Before I go further, I want to stress that Skylar clearly has acquired some very powerful decoding strategies based in what most people call “phonics,” but when she is in the real world of gaming, she often comes to situations when those blunt decoding skills are not only inadequate but distracting from the flow of the complicated act of reading and acting on the comprehension.

I also want to stress that watching a 7-year-old play a reading-intensive video game complicates the simplistic and misleading faith placed in “grade level” texts. Like almost all real-world texts, Animal Crossing simply uses words (no concern for “grade level” and no “context clues”), often very common words mixed in with exact vocabulary that is uncommon.

Overly simplistic views of reading and vocabulary tend to conflate the “easy/hard” binary for vocabulary with “common/uncommon.”

Uncommon words that Skylar could not decode, and often has never encountered before, were not “hard” since with a mentor to pronounce and explain the word, Skylar very quickly adapted and with repetition in the game, those words became common to her (and thus, “easy”).

Finally, this experience with my grandchildren, at different stages of development and reading, helps personify some of the significant problems with the “science of reading” (SoR) movement that advocates for the “simple view” of reading and for systematic intensive phonics for all students.

Decoding is a necessary but small aspect of the reading, which ultimately must be an act of comprehension with engagement.

But the SoR movement also will fail our students because it centers systematic programs, silver-bullet thinking, and a misguided emphasis on decoding (and blunt decoding strategies).

However, what all students need and deserve are real-world experiences with and reasons to read.

Those experiences include activities too many people still stigmatize as “bad” for children—comic books, gaming, and even Lego.

Skylar as an emerging independent reader has had some wonderful traditional school experiences, and loving teachers. But her journey to reading is much larger than that, including her current fascination with Animal Crossing.

My beautiful and eager grandchildren are powerful examples that when it comes to teaching reading, nothing is settled and nothing is simple.

Reading is comprehensions and engagement, and as Skylar demonstrates, reading is about community, a shared purpose that is filled with pleasure and the joy of creating without a finish line.


[1] Writing as a Minecrafter: Exploring How Children Blur Worlds of Play in the Elementary English Language Arts Classroom

by Cassie J. Brownell – 2021

Background/Context: Educators have considered how Minecraft supports language and literacy practices in the game and in the spaces and circumstances immediately surrounding gameplay. However, it is still necessary to develop additional conceptualizations of how children and youth’s online and offline worlds and experiences are blurred by and through the games. In this study, I take up this call and examine how the boundaries of the digital were blurred by one child as he wrote in response to a standardized writing prompt within his urban fourth-grade classroom.

Purpose/Objective/Research Question/Focus of Study: Through snapshots of Jairo’s writing, I illuminate how he muddled the lines between his physical play experiences and those he had in the virtual world of Minecraft. In doing so, I argue that he carried over his personal interest as a fan of Minecraft into the writing curriculum through creative language play. As Jairo “borrowed” his physical play experiences in the virtual world of Minecraft to complete an assigned writing task, he exemplified how children blur playworlds of physical and digital play in the elementary ELA classroom.

Research Design: Drawing on data generated in an 18-week case study, I examine how one child, Jairo, playfully incorporated his lived experiences in the virtual world of Minecraft into mandated writing tasks.

Conclusions/Recommendations: My examination of his writing is meant to challenge writing scholars, scholars of play, and those engaged in rethinking media’s relation to literacy. I encourage a rethinking of what it means for adults to maintain clear lines of what is digital play and what is not. I suggest adults might have too heavy a hand in bringing play into classrooms. Children already have experiences with play—both physical and digital. We must cultivate a space for children to build on what was previously familiar to them by offering scaffolds to bridge these experiences between what we, as adults, understand as binaries. Children do not necessarily see distinctions between “reality” and play worlds, or between digital and physical play. For children, play worlds and digital worlds are perhaps simply worlds; it is we as adults who harbor a desire for clear boundaries.

Teachers College Record Volume 123 Number 3, 2021, p. –
https://www.tcrecord.org ID Number: 23622, Date Accessed: 9/18/2021 7:46:35 AM

See Also

Misreading the Main Idea about Reading

Stranger Things: The Eternal Whiteness of the Pop Culture Mind

South Park has Token, and Stranger Things has Lucas Sinclair.

Having come (very) late to Stranger Things, this was one of my first thoughts when Lucas sets off on his own to find the gate (S1E6).

Since Stranger Things is a pop culture referential series, my experience includes immediately thinking of WandaVision (also referential and driven by pastiche) and how Stranger Things includes more than a passing debt to superhero narratives, along with gaming culture as well as the broader 1980s TV and movie references.

I am a child of the 1960s and 1970s, but the love affair Stranger Things has for the 1980s speaks to vivid elements of my young adulthood spent navigating marriage, fostering a career, and fathering my only child in 1989.

The power of this series and the enduring elements of pop culture in the U.S. have been confirmed for me as I continue to make asynchronous connections (Stranger Things as the child of The X-Files and Mayor of Easttown).

Even though I haven’t watched the show until mid-2021 (I just began Season 2), I do have a good deal of fringe knowledge about the series and essential spoiler knowledge that likely dulls some of the tension created in the show when watched in real time.

I know, for example, certain characters persist even when they are put in serious danger in the first season. In S1E6 mentioned above, whether the show’s creators intended this or not, having a lone Black character placed in danger triggers one of the worst aspects of pop culture, linked to Star Trek (redshirt characters) and the use of “throw-away” characters that are too often Black and other racial minorities.

Lucas isn’t sacrificed, however (Barbara isn’t so lucky).

And like Mare of Easttown, Stranger Things represents a much larger problem in the U.S.—the eternal whiteness of the pop culture mind.

Also like Mare of Easttown, Stranger Things has a white people gaze that is strongly linked to white people dysfunction and the ever-creeping danger surrounding children (mostly white).

Eleven is remarkably frail (the camera work shifting from her intense face to her full-bodied spindly self is excellent), and fantastically powerful (at great expense to herself).

Stranger Things but true: the US Department of Energy does human  experiments, searches for The Upside Down

But the white problem in Stranger Things (Indiana) also sits beside the superhero genre obsession with white Middle America (see also the whiteness of South Park in Colorado and Mare in Pennsylvania).

Superhero narratives in the world of comic books are grounded in (and recursively obsessed with) origin stories, and the origin story of the superhero narrative serves an important purpose as I navigate Stranger Things.

Michael Chabon beautifully fictionalizes who and how superhero comics came to be in his The Amazing Adventures of Kavalier & Clay.

I was a comic book collector throughout my teen years, the 1970s, and although the rise of the MCU is relatively recent, I have always felt comic book narratives have been incredibly important contributors to and reflective of pop culture in the U.S.

Those original creators, as Chabon dramatizes, were often Jewish and/or immigrants (Joseph Shuster and Jerry Siegel [Superman], Jack Kirby and Stan Lee [Marvel], Joe Simon [with Kirby, Captain America], and Bob Kane [Batman], for example).

These origins are steeped in a singular American Dream by men of aspirational backgrounds, and they seem to have chosen white Middle America as their only template; just think of Superman, an alien expelled from his home planet and landing in the Great Farm Land (Smallville) to be raised by an earnest working class white couple.

Kurt Vonnegut—a pop culture icon referenced in Stranger Things—writes on the first page of Mother Night:

This is the only story of mine whose moral I know. I don’t think it’s a marvelous moral; I simply happen to know what it is: We are what we pretend to be, so we must be careful about what we pretend to be. (p. v)

Mother Night, Kurt Vonnegut

I think Vonnegut has a point not only for anyone (especially children and teens) existing in the so-called “real world,” but especially for those imagined worlds, the ones that seem struck in time and place—and race.

The many powerful themes of Stranger Things driven by the stellar acting must not be reduced to the simplistic “universal” praise—although childhood and the dangers of being a child or teen are shared among viewers regardless of race, etc.

Nancy Wheeler, for example, is yet another spindly white girl/young woman (like Eleven) who directly personifies Vonnegut’s warning; Jonathan Byers confronts her about pretending to be someone she isn’t in Season 1.

Her experiences are valid, and even compelling—although they pale beside Eleven’s.

Ultimately, I am left uncomfortable that Stranger Things has fallen into the well-worn rut (from Superman to Mare of Easttown) because too many people continue to believe the viewing public has empathy primarily for the frailty of whiteness.

The Falcon and the Winter Soldier: A Reader on Race and Superhero Comics

Should We Marvel at a Black Captain America?

“It’s a Bird … It’s a Plane … It’s … A Comic Book in the Classroom?”: Truth: Red, White, and Black as Test Case for Teaching Superhero Comics, Sean P. Connors (In Science Fiction and Speculative Fiction)

Thomas, P.L. (2017). Can superhero comics defeat racism?: Black superheroes “torn between sci-fi fantasy and cultural reality.” In C.A. Hill (ed.), Teaching comics through multiple lenses: Critical perspectives (pp. 132-146). New York, NY: Routledge.

O Captain America! Our Captain America!

Recommended: Adilifu Nama’s Super Black

Super Black: American Pop Culture and Black SuperheroesAdilifu Nama

Black Goliath: “Some Black Super Dude,” Osvaldo Oyola

Black Lightning Always Strikes Twice! – Double-Consciousness as a Super-PowerOsvaldo Oyola

Black Communities of the 30th Century: Racial Assimilation and Ahistoricity in Superhero ComicsOsvaldo Oyola

The Man Who Lived Twice! (If You Can Call That Living): Marvel’s Brother VoodooOsvaldo Oyola

Humanity Not Included: DC’s Cyborg and the Mechanization of the Black Body, Robert Jones, Jr.

The Captain White America NeedsOsvaldo Oyola

A Vision of Being Human: “Am I normal?”

“Am I normal?” Vin asks his sister Viv as they lift off the ground to leave school for home. Vin and Viv are the synthezoid teenagers of Virginia and Vision, the superhero associated with Marvel’s Avengers. This question comes after Vin is confronted during class in the first issue of Vision:

This rendition of Vision (vol. 2, 2016), award-winning and critically acclaimed, sits behind the Disney+ series WandaVision by providing important and substantial backstories for Wanda and Vision but also because the Disney+ series and the twelve-issue comic book series share a framing: The normal American Family.

While WandaVision expands the stereotypical nuclear family trope through pastiche, Tom King (writer) and artists Gabriel Hernandez Walta (issues 1-6, 8-12) and Michael Walsh (issue 7) ground the philosophical questions running through the narrative around Vision’s synthezoid family living in Arlington, VA with the children attending Alexander Hamilton High in Fairfax, VA in the traditional family trope.

Visions entire family, not just Vin, are obsessed to the point of existential dread with their goal of being a normal family (see also Normality in Sayaka Murata). King repeats motifs and phrases around normalcy and the conditions of being a family member—such as Virginia’s proclivity for crying:

Vision is much more than source material for WandaVision, however; this work also offers a powerful addition to science fiction’s enduring questions about what it means to be human—often explored through androids and artificial intelligence—as well as unpacking the essence of love, justice, and the frailty of life (or sentience). [1]

Visions of the Future (Issue 1)

One of the most effective elements of Vision is the use of narrators as well as the color-coding of narrative and dialogue balloons. The first page of the series is all narrator of panels, establishing the normal family trope as well as introducing the framing element for the entire series: “They made compromises that are necessary to raise a family” returns in Issue 12 after the death and destruction that is foretold in this first issue.

Virginia and Vision have a philosophical debate about “nice” and “kind” after awkwardly meeting some neighbors; the entire series is a similar contemplation of core concepts for humanity. Here, readers also see Virginia in the role of the sad housewife (a pattern that continues throughout the work; see the panel above): “She was fascinated by how often she found something that made her cry.”

Along with the focus on “normal” as well as the nature of love (Vision “caught in a state of dread” in tension with “This is my wife. I love her. I must love her”), readers discover that this synthezoid family is living lives quite far from normal; The Grim Reaper kills Viv, and then, Virginia brutally kills the Grim Reaper, prompting one of the darkest uses of dark human in that the issue ends with a parody of normal family life, Virginia saying “Don’t tell your father.”

We can almost hear the laugh track overlaying, as if this were an episode of WandaVision.

Everything Slips through Their Fingers (Issue 2)

Gruesome.

The first two pages are wordless except for the mangled body of Viv muttering “Mother” over and over.

Virginia becomes more than a wife/mother trope with her violent outbursts (again, repeated throughout), but she also introduces a important theme of the narrative—how storytelling shapes reality and truth. When faced with Vision, Virginia fabricates a version of her killing the Grim Reaper because she fears that the truth will harm or destroy their efforts to be a normal family.

Ironically, after Virginia tells her white lie, the couple sits on the couch, her head leaning on Vision’s shoulder (a trope of TV sitcoms repeated throughout WandaVision) with her fear already coming to fruition despite the lie: “These are the noises of their every day. The banal background to their new home. // They used to sound so pleasant.”

In this issue, Vin succumbs to violence also in the absence of his sister, offering a stinging critique of schooling with lunchroom and principal’s office scenes.

In and Out (Issue 3)

The mutant universe has long been used as a metaphor for discrimination and bigotry. One of the key aspects of the theme of normalcy and the nuclear family in Vision is that the synthezoids are very distinctly the Other. Issue 3 opens with a deft confrontation of racial slurs: “Go home, socket lovers” painted on the Visions’ garage door by local teens because as the narrator explains: “Whatever shade of skin a person had, wherever a person was from, whatever god a person worshipped, there was a word for that person.”

This vandalism sparks another act of violence by Virginia.

With the help of Tony Stark, Vision is able to repair Viv—one of many moments in this series where life/sentience is lost and either regained or permanent. When Stark reports back to Captain America’s asking “How it all went,” he oddly frames this miraculous event: “‘Fine,’ Iron Man said. ‘Normal, I mean. Everything was normal.'”

Later, juxtaposed to the very abnormal “normal” return if Viv, readers witness a seduction scene between Virginia and Vision, including the negligee and a brilliant close up of Virginia’s fingers pulling at the string of Vision’s pajama bottoms:

Normal synthezoid romance? Or androids playing the roll of human?

Balls in the Air (Issue 4)

Racial slurs return in this issue, highlighted by a full page close up of Vision holding a football from the high school with the ex-team mascot and image, “Fighting Redskins.” Set in Virginia, this takes direct aim at the former Redskins NFL team in Washington DC.

That offensive logo returns at the end of the issue where Virginia confronts the man who saw her bury the Grim Reaper, who happens t be the father of the teen attacked by Vin and who had begun to flirt with Viv.

When Virginia enters the man’s house, the Redskins logo is in the background, and later, as he pulls a gun on her, the bloody and tragic events unfold (the man shoots his own son and Virginia delivers a skull crushing blow to the man) with the logo bloodied on the wall, highlighted in a single panel ending the issue.

The Villainy You Teach Me (Issue 5)

The Merchant of Venice by William Shakespeare becomes an obsession for Vin, and lines from the play structure the first several pages of this issue, which turns some of the focus to justice and fairness.

While Vision is at the police station answering questions about the shooting, Virginia and the children talk; Virginia repeats “Everything is normal” eve as she explodes and destroys the kitchen table. Viv storms away crying, but Vin remains his inquisitive self, asking, “If you prick me, do I bleed?”

Issue 5 includes two repeated scenes. First, Vision tells Detective Lin, as he did the principal, that he has saved the world 37 times just before Vision (as Virginia did to him) decides to embellish his own version of the night of the shooting: “And all of it cannot redeem him from this, this small moment when he crossed to the other side, when he entered into the madness that was soon to come. // This small moment. // This small lie.”

P vs. NP (Issue 6)

One of the most philosophical issues is this one, a prolonged opening about the problems easily solved and “problems which, practically speaking, you cannot simply solve.”

This musing carries over four pages as the reader watches a problem not easily solved literally unearthed—the remains of the Grim Reaper that Virginia wanted to remain her secret. The issue is filled with off-panel destruction and a blood-splattered Vision dismembering a dog.

The result is a synthezoid green dog built by Vision for the perfect nuclear family. Despite the truth being revealed and despite Virginia’s greatest fear, “the answer, for Vision, was yes. He would continue”:

He would fix what had been broken. He would hide what he could not fix.

He would make his family.

The easy explanation of his answer would be that he, who longed to be human, recognized that this was the human decision.

That every day all men and women make this same choice. To go on even though they cannot possibly go on. …

Indeed, in considering the situation, it was clear:

He had no choice at all…

Vision: The Complete Collection

I Too Shall Be Saved by Love (Issue 7)

With one-shot artist Walsh, King interrupts the narrative of the Visions for a flashback that details the fracture between Vision and Wanda.

This issue is particularly important for WandaVision, but readers also learn (or return to) about the tragic family of Wanda and Vision as well as Vision’s own destruction and resurrection(s). Wanda, too, is reset as Vision explains:

You will not remember my words today.

Just as you will not remember losing Thomas and William to the devil from whom you stole their souls.

To protect you, Agatha will take the memories away, destroy your children as easily as you created them.

In this we have something in common.

You too shall be new.

Vision: The Complete Collection

Virginia, it is revealed, is built from the brain patterns of Wanda: “In the end, we begin again. // And everything is new and different.”

Victorious (Issue 8)

“Life is but a dream,” Virginia intones as she plays the piano. The dream motif stands in contrast to the nightmare unfolding with the arrival of Vision’s android brother, Victor.

Victor and Virginia bond over her trying to play the piano but finding it unsatisfying because “When when I simply access the notes and play play play them well … I seem to feel that I am not playing them.”

Perfect, a synthezoid is thus alienated from being human.

Victor, as readers eventually discover, is ingratiating himself with the family at the behest of the Avengers, but even as he expresses envy for Vision’s “greta family,” Victor cannot avoid yet another tragedy, the death of Vin at his own hands.

They Will Die in the Flames (Issue 9)

Victor is revealed as a paradoxical character; he seeks to avoid his fate (another Ultron plot of destruction) but cannot avoid being the agent of death. This issue reaches back to a line from Issue 7 after Wanda and Vision discuss the future: “Tomorrow always comes,” Vision assures Wanda.

The death of Vin brings not only the inevitable tomorrow but forces the issues of justice that have been on the lips of Vin reciting Shakespeare.

Rage reserved for Virginia now simmers in Vision.

All Will Return to Normal (Issue 10)

Vision cycles through “a great number” of “philosophical and religious traditions,” deciding “I must therefore conclude that it is not just. And what is not just must be addressed.”

Recognizing the inevitability of revenge, Vision is none the less given pause: “I am the Vision of the Avengers. I saved the world 37 times.”

As the opening of the issue establishes, here Vision confronts both philosophy and religion with his daughter Viv, who is kneeling beside her bed about to pray when he comes to talk with her.

“I do not know if there is a god. It seems unlkely,” Viv says after she explains that she is “praying for Vin’s soul to be at rest.

“Yes. It does seem unlikely,” Vision adds, before they agree to pray that there is a god, that Vin has a soul, and that “god [allows] Vin’s soul to rest.”

Our narrator assures us there is a god: “Someone to greet our souls when we leave this life. // Someone to tell us that we have done enough, that we have done what we could. // That, now, finally we may rest.”

You and I Were Born for Better Things (Issue 11)

In this penultimate issue, Vision must fight through the Avengers in order to avenge his son’s death by killing Victor. Simultaneously, Virginia confesses her role in the death of Viv’s potential human boyfriend, resulting in Viv smashing the table as Virginia has, a foreshadowing of sorts.

In a blurring of violent scenes (Vision fighting the Avengers and Virgnia killing the dog), the normal nuclear family motif returns. The narrator retells of Vision creating Virginia and details:

He explained to her that she was a good person.

That she was made to be a good person with a free will of her own.

Now, should she so desire, she could join him on his quest to live a good life.

They could marry.

They could have a house.

They could have children.

They could be part of a happy, normal family

Vision: The Complete Collection

Vision faces Wanda last; she greets him with “The future is here.” Her plea fails as Vision says, “I do not think that you understand. That you ever understood. // I want to be like everyone else.”

Revenge, however, is at the hands of Virginia, who kills Victor.

Spring (Issue 12)

The last issue is a final retelling, a revision of truth.

Virginia tells Detective Linn another embellished story of Victor’s death before committing suicide. As Vision is dressing before seeing Virginia in her final moments, the opening narration is repeated, ending ominously as on the first page of issue 1: “They made the compromises that are necessary to raise a family.”

The final scene is the darkest version of the happy married couple on the couch, including Virginia again resting her head on Vision’s shoulder. And she dies: “Virginia did the right thing. // Or she did the wrong thing. // Or she just did what everyone does —”

Although the final panels are ambiguous, that the last issue is “Spring” and we are left with Vision, his daughter Viv, and what seems to be the likelihood that Vision is rebuilding Virginia, I recognize the ending to Franz Kafka’s The Metamorphosis, a misunderstood work of dark humor and hope: “And it was something of a confirmation of their new dreams and good intentions when at the end of their journey the daughter first lifted herself up and stretched her young body.”

Vision is smiling and singing, “Life is but a dream.”

For synthezoids and humans alike?


[1] See, for example, Blade Runner (1982), Blade Runner 2049, Philip K. Dick, Do Android’s Dream of Electric Sheep?, and The Existential Itch: “It’s the most human thing we can do”

Recommended

On Reading and Comic Books: A Journey from 1975 to 2021 (and Beyond)

She was born in November 1963/The day Aldous Huxley died/And her mama believed/That everyone could be free

“Run, Baby, Run,” Sheryl Crow

The summer of 1975, I was diagnosed with scoliosis and fitted with a form-fitting plastic body brace anchored with aluminum rods and spanning from my pelvic bone to my chin. This was a hell of a way to start my ninth grade at Woodruff Junior High.

I would wear that brace 23 hours a day, gradually weaning myself off the support as my vertebrae both (mostly) repaired their disfigurement and eventually stopped growing; this meant I wore the brace for much of my high school experience as well.

My childhood and teen years were a contradiction of Southern racism, ignorance, and bigotry warmly wrapped in the blanket of my loving and doting working-class parents. My scoliosis was a significant financial burden on my parents (who never flinched at the medical care it required), but it also in some ways broke their hearts.

I was a skinny and very anxious human, deeply self-conscious and introverted before the years of the brace came upon me in the roiling shit-storm of adolescence.

It was at this juncture of my life that I discovered comic books, what now seems like a logical extension of the fascination I inherited from my mom for science fiction (she loved classic black-and-white B-movies, always claiming The Day the Earth Stood Still as her favorite film).

Once again, my parents never wavered when I began collecting and drawing from Marvel comics in the mid-1970s. They drove me to the local pharmacies to buy new comics and even bought a pretty large and important collection from a guy selling hundreds of comics in the local newspaper.

By high school graduation, I had amassed essentially every comic book Marvel published in the 1970s.

It would take me many years to recognize that my comic book collecting and science fiction reading were the foundation upon which I eventually chose to be a high school English teacher and came to recognize that I am a writer (although I initially clung to being a comic book artist since I spent hours and hours standing at our kitchen bar drawing from the comics I collected). (See my original artwork from the mid-/late 1970s below.)

Just thirteen days away from turning 60, I am baffled at not being able to specifically identify when I stopped collecting comics some time around graduating high school and attending college. I assume it seemed childish at some point even though I kept my 7000-book collection well into marriage.

I do know that when we bought our first townhouse, I sold that collection for way less than it was worth in both dollars and for my soul. I held onto the full run of Howard the Duck, but let everything else fund my misguided pursuit of the corrupted American Dream—home ownership.

At some point in the late 1980s and early 1990s, I briefly returned to collecting, prompted by several of my high school students and the Frank Miller rebooting of Batman as well as the Tim Burton/Michael Keaton films. This coincided with the 1990s boom/bust of mainstream comics by Marvel and DC, and once again, adult life kept me from really fully engaging in something I love.

When I moved to higher education in 2002 after 18 years teaching high school English, I found a way to merge my adolescent love for comic books and my adult life—comic book scholarship and blogging. I also published one book on comic books, which allowed me a justification for buying comics and graphic novels once again (and a way to move beyond super hero comics). I learned a great deal (and made several embarrassing mistakes) when I merged my fandom with my scholarship, but that work about a decade ago, once again, didn’t really stick—although it certainly didn’t fade away either.

Recently, I allowed myself to re-commit to collecting, focusing on Daredevil and then adding the newest Wolverine run. I am back engaged with a local comic book store just minutes from where I live, and I also collected the recent X of Swords run from Marvel. (See part of my Xmas haul below.)

And yesterday, something very interesting happened for me, again just two weeks from turning 60.

Concurrent with my reconnecting with comic book collecting, I have been embroiled in the newest reading war around the “science of reading” and also making a very feeble attempt at learning to play video games (initially Minecraft).

I never became a gamer because I always have struggled with the controls, and in my advancing age, that has been a real hurdle even more pronounced. But I also experienced a significant amount of disorientation as well as feeling extremely (for lack of a better word) dumb.

Starting a game left me paralyzed, repeatedly asking what I was supposed to do. I often was coached with this advice: Just explore and watch for what the game shows you to do.

That meant nothing to me, even less than nothing. In fact, I soon realized that I was simply unable to read the video games while experienced gamers have internalized hundreds of signals and cues to the point that “what you are supposed to do” seems obvious (see this on gaming, for example).

One of my foundational complaints about the “science of reading” movement has been its embracing a simple view of reading, and here I was, at 60, experiencing how incredibly complex reading is—that reading is far more than decoding print (and is even often apart from print).

Gaming like reading comic books is a holistic experience with text as well as images all guided by prior knowledge and experiences, and the blending of many different kinds of codes that are both unique to a single environment as well as common across the medium/genre/form.

The subgenres of gaming have commonalities like the subgenre of comic books, super hero comics.

Although I have recognized myself as a writer for forty years now—and never lift a pencil to draw any more—I was pulled back into comic book collecting because of the artwork, first Daredevil (a series that has always had distinct and powerful artists working on the character, in my opinion), then the rebooted Wolverine series, and now the incredible artists working on X-Men.

X-Men vol. 5, issues 5 and 6 (cover art: Leinil Francis Yu and Sunny Gho)

In several of my college courses, I have integrated comic books and graphic novels, often to students who have never read comics. They almost always admit that reading comics is much harder and takes much longer than they expected. It wasn’t, they discovered, like reading a text-only essay or book.

As I have been diving back into the X of Swords series and the rebooted X-Men series spearheaded by Jonathan Hickman, I have noticed my haphazard reading style of comics, very art-based and not very sequential (I glance around the entire spread and often dart back and forth among the text and panels).

And so here is the very interesting thing from yesterday.

In issue 4 of X-Men (vol. 5), Magneto quotes Aldous Huxley:

A sucker for literary references, I paused to search the quote, and then returned to reread the pages leading up to and after the use of the quote. Then, I realized something unusual that I had not noticed when first reading:

X-Men vol. 5, issue 4 (Hickman/Yu)

The omission of “care.”

Every time I read this, I still insert “care” automatically and have to force myself to see that it isn’t there (as if Professor X is doing it for me each time).

There are dozens of cues in those three panels, some of them text (and one of them the absence of assumed text).

As I count down the days until I turn 60, I am living some of the fantastical elements we associate with children’s stories, comic books, and science fiction—a pandemic, a Capitol siege, and the many eras of my own life overlapping with each other as if I am both living my current life and going back in time.

Life is no comic book or video game, but I am tasked with making sure as I explore the things around me that I pay attention to all the cues of what I am supposed to do—and it remains a very complicated task in 2021 as it was in 1975.

The Handmaid’s Graphic Tale

The enduring power of reading and teaching Margaret Atwood’s The Handmaid’s Tale lies in both her gifts for storytelling and her love for language revealed in her playing with words.

Regardless of the genre or form, Atwood loves to make us flinch with the turn of a phrase:

“You Fit into Me”

you fit into me
like a hook into an eye

a fish hook
an open eye

When I was teaching Advanced Placement Literature for high school students in the rural South, I found one of the best lessons revolved around Atwood’s investigation of graphic language during The Ceremony in Chapter 16:

My red skirt is hitched up to my waist, though no higher. Below it the Commander is fucking. What he is fucking is the lower part of my body. I do not say making love, because this is not what he’s doing. Copulating too would be inaccurate, because it would imply two people and only one is involved. Nor does rape cover it: nothing is going on here that I haven’t signed up for. There wasn’t a lot of choice but there was some, and this is what I chose. (p. 94)

My students and I also found the wordplay throughout the novel as engaging as the characters and narratives, notably the scene when the Commander ushers Offred to his room for a rendezvous that turns out to be a surprising form of infidelity, Scrabble:

“I’d like you to play a game of Scrabble with me,” he says.

I hold myself absolutely rigid. I keep my face unmoving. So that’s what’s in the forbidden room! Scrabble! I want to laugh, shriek with laughter, fall off my chair….

Now of course it’s something different. Now it’s forbidden, for us. Now it’s dangerous. Now it’s indecent. Now it’s something he can’t do with his Wife. Now it’s desirable. Now he’s compromised himself. It’s as if he’s offered me drugs….

What does [Nick] get for it, his role as page boy? How does he feel, pimping in this ambiguous way for the Commander? Does it fill him with disgust, or make him want more of me, want me more? Because he has no idea what really goes on in there, among the books. Acts of perversion, for all he knows. The Commander and me, covering each other with ink, licking it off, or making love on stacks of forbidden newsprint. Well, he wouldn’t be far off at that….

Caught in the act, sinfully Scrabbling. Quick, eat those words. (pp. 138-139, 181)

This language-rich element of Atwood’s fiction as well as her wordplay poses a challenge for adapting this novel to film and more recently a series. Adaptation, however, allows a seminal work to grow, expand, and even change, as the series now moves beyond the original narrative in ways similar to The Walking Dead.

Atwood’s interest in blending and breaking genre and her work in graphic media suggest that the latest adaptation fits perfectly into the expanding body of work drawn from The Handmaid’s Tale:

The Handmaid’s Tale (Graphic Novel): A Novel by Margaret Atwood and Renee Nault

As part of the adaptation process from novel to graphic novel, Renée Nault notes that she did not watch the Hulu series, but the process entailed:

Nault worked first-hand with Atwood to pare down the story — about a dystopian future where America has become a brutal theocracy and fertile women are the property of powerful men — then bring it to life on the page.

The resulting tome…is 240 pages of arresting watercolor illustrations, depicting the novel’s grim world in muted grays and browns with shocks of red from the handmaids’ distinctive red cloaks.

“Some books would be very hard to adapt in this way, but ‘The Handmaid’s Tale’ is awash in visual symbolism — partly because women in it are not allowed to read,” the 79-year-old author said.

They were also able to convey some things that text — and even a TV show — never could.

My love for Atwood’s work and comic books/graphic novels informed my reading of this adaptation. Yet, I was initially concerned about how I would feel since much of the adaptation involves the loss of Atwood’s rich language, although the artwork is stunning in its place:

Language does not suffer, however, since Nault’s use of language includes a judicious series of decisions about when to be sparse and when to swim in Atwood’s language. As well, the graphic adaptation allows a diversity of fonts and word placement, notably in the Scrabble scene, that amplifies the power of language.

This graphic adaptation adds diversity of narrative pace and framing through Nault’s choices about page layouts, even, at time, conforming to fairly standard comic book panels:

Since Atwood uses iconography and color throughout the novel, the adaptation is rich with both:

One of the earliest versions of a first-year writing seminar I taught was grounded in works that are in multiple forms of adaptation, such as a novel to a film (from Do Androids Dream of Electric Sheep? to Blade Runner, for example). Often we examined the fidelity of the adaptation—the novel and film of World War Z come to mind—but we also tried to work toward evaluating adaptations on their own merits, not just “Is this a good adaptation in terms of remaining true to the original?”

My strongest quibble of the graphic adaption is that the Historical Notes section feels far too clipped, but in many ways, in the novel, it serves to reinforce much of the language and academic elements of the story. Noting this small weakness also highlights that the graphic novel tends to lose the humor, albeit very dark, weaved throughout by Atwood.

Ultimately, as a reader and a teacher, I think this graphic adaptation soars as a work on its own and as an introduction or companion to Atwood’s original work. Reading or teaching these works separately or together still leads to the final and haunting line: “Are there any questions?”

Thirty-plus years since Atwood raised this ominous question, we are finding ever-new and disturbing ways to shake our heads and wrestle with hard questions and maybe some answers that help us overcome our current nightmares depicted off kilter by speculative fiction, text-only or graphic, and avoid some Other World that feels just over the horizon.

Super Sex: Body Objectification and Superhero Narratives

I want a perfect body

“Creep,” Radiohead

She’s suddenly beautiful
And we all want something beautiful
Man, I wish I was beautiful

“Mr. Jones,” Counting Crows


Superhero comic books have a long and troubling history of xenophobia, racism, cultural appropriation, sexism, and nearly any negative -ism you can imagine.

The comic book industry is obsessed as well with rebooting as an industry mechanism and rebirth as a recurring plot element. Whether reboot, resurrection, or adaptation, however, superhero narratives seem unable to shake the very worst aspects of cliche and reductive storytelling.

The adaptation of The Punisher (Netflix) and yet another rebooting of Daredevil, volume 6 (2019), share even more examples of failing to take advantage of starting over.

Season 2 Episode 1 of The Punisher puts Frank Castle, masquerading as Pete, in a dive-bar in Michigan.

Ever stoic, Frank cannot avoid trouble, interjecting himself between a crude bar patron and the bartender, Beth, who has remained nearly equally as distant as Frank. When the bar bouncer moves to expel both the creep and Frank, Beth intervenes, and despite her protestation that she doesn’t need any help, she ultimately makes the move on her knight in shining armor, offering a nightcap at her place.

As Beth and Frank (Pete) walk to her car, Beth asks Frank to assure her he isn’t an “asshole”; Frank replies, “Isn’t that the kind of thing an asshole would do?”

Soon, Beth and Frank are entwined in Hollywood montage sex, interspersed with some dialogue where Frank confesses his name is Frank, and not Pete as he has told her.

Once again, Beth struggles with a reasonable concern about whether or not Frank is an asshole, just another creep, one whose body is riddled with scars.

And for the second time, Beth just goes with a feeling and accepts Frank is essentially a good guy.

Not blessed/cursed with superhero powers, Frank is one of the mostly human superheroes although gifted with skills and the prerequisite rage-motivation: a well-trained killing machine spawned by the military and then driven to incessant vigilanteism by the slaughter of his entire family.

Castle and Mad Max were cast from the same mold.

The Hollywood montage sex of E1 is much less about the sort of sex people have on one-night stands and more about the objectification of bodies in superhero narratives. And these narratives never stray too far from the unexplainable magnetism of the white male saviors that nearly always sit in the center.

Superhero sex is a compelling topic when those superheroes have exceptional powers like Superman needing to be human to be with Lois (see the Christopher Reeves films) or the violent and destructive coupling of Jessica Jones and Luke Cage in the Netflix adaptation of Jessica Jones.

But Castle, The Punisher, is all rage and training so the super sex is titillating but mostly secondary to the standard messages being sent about Frank as white male savior and sexually irresistible.

In both the Marvel comic book universe and the Netflix universe, Castle/The Punisher and Daredevil/ Matt Murdock are paired as different sides of the same vigilante coin—Frank the-ends-justify-the-means Castle juxtaposed with Matt Batman-lite Murdock.

With Daredevil being resurrected once again in the comic book with 2019’s volume 6, on the heels of the Death of Daredevil and three seasons of Daredevil on Netflix, we are immediately confronted with super sex and body objectification.

While superheroes such as The Punisher and Batman are essentially humans with super abilities gained through training and trauma, Murdock is a step above since he does possess super powers, although his physical strengths are mostly acquired. In other words, Murdock/Daredevil does not pose the same sexual threats as Superman or, say, the Hulk.

Fresh from the edge of death and the hospital, like Frank in S2 E1, Matt in issue 1 (2019) moves from the bar to the bedroom:

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The panels preceding these are the comic book version of Hollywood montage sex, but this dialogue is significant for the ways this reboot approaches well and then fails the super sex motif.

In the early episodes of Netflix’s Daredevil, Foggy chuckles about Matt’s being blind but always attracting beautiful women. This adaptation remains uncritical in its use of the blind motif in Daredevil, which the comic book has tended to do since the early 1960s.

The scene above does complicate the blind motif when Matt implores: “Please don’t make my disability your fetish.”

However by the final panels of that page, the dialogue and artwork paint a disturbing, and far too predictable picture.

Matt’s partner in a one-night stand is aggressively establishing her seeking out his body. But she is drawn pencil-thin, and both she and Matt concur—despite her being attracted to Matt’s blindness (“I picked you up with my charm“): “I don’t have to worry if I am pretty enough,” she explains. “And yet,” Matt parries, “you’re beautiful.”

“And yet,” she echoes, “I’m beautiful.”

Superhero narratives remain compelling because they have potential, often underachieved potential, but potential none the less.

The Punisher and Daredevil are characters with moral and ethical imperatives about justice, but also embodiments of vigilante themes that are pursued uncritically.

They share as well the lazy super sex plot elements and body objectification that is reductive for women characters who are equally diminished by their capitulation to the irresistible white savior appeal of Castle and Murdock—stoic, scarred, and chiseled.

Real-life sex is almost nothing like Hollywood montage sex, and superhero narratives could benefit from realizing that as well as exploring the full physical and emotional complexity of humans, even when they have superpowers or especially when they are merely human in the presence of the superhuman.